The demo is parted of my course works for "Game Tools Programming" module, at Abertay University. The idea is to show how to create a script parser that can be used to help users quickly manipulate and test the game scene in real-time. Users are allowed to attached 3DModel objects and control their animations, point light objects and etc.
The tool is quite helpful, to help our 1st year students to understand a simple scripting language where allow them to test their own 3D model on the game scene
The project main purpose is to explore and implement the Compiler. According to the application, the syntax parser unit has been created using LEX and YACC. The output scene is rendered by OGRE3D Graphic engine
NAME
:
OGRE3D Scene Parser
PLATFORM
:
Windows XP
Dev Environment
:
VC++ 2005,LEX and YACC, OGRE3D
CONTROL
:
PC Standard Input
Screenshots
Video
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