Procedural terrainThe project shows terrain generation techniques, and how to implement them together to form a terrain editor tool for game artists. |
Terrain generation techniques
- Midpoint Division
- Particles Deposition
- Perlin Noise
- Fractal
- Blended techniques (from above choices)
The Scene also includes
- Recursive Procedural trees
- Dynamic Tree Imposters
- Procedural Clouds (Seamless Perlin noise)
- Water
- Frustum Culling
The application also come with a nice UI for users who want to explore and play around with the terrain generation techniques mentioned above.
| NAME | : | Procedural Graphic Generation |
| PLATFORM | : | Windows XP |
| Dev Environment | : | VC++ 2005, OPENGL, Cg Shader |
| CONTROL | : | Keyboard |
Screenshots
VIDEO
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Last Updated (Saturday, 17 July 2010 15:08)



