| Recent News - Academic Activities |
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Driver:SFMulti-player game mode shows how the new "Shift" ability is helping you to always stick to the tail of the racing heat! |
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http://www.trueachievements.com/n1768/gamescom-2010-ubisoft-presentation.htm
Gamescom 2010 - Ubisoft Presentation
New Assassin's Creed, Driver and Ghost Recon footage Written by TrueAchievement yesterday at 19:18
Day 2 of Gamescom, and we managed to secure ourselves access to Ubisoft’s private press presentation for their next 3 big titles – Driver: San Francisco, Assassin's Creed: Brotherhood and Ghost Recon: Future Soldier.
All 3 games were shown by developers playing through sections of gameplay on a large cinema screen while talking us through some of the main features of each game. - http://www.youtube.com/watch?v=dWf9kZmLPs0
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Last Updated (Friday, 20 August 2010 12:41)
| Miscellaneous - Tutorial |
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Joomla, is one of the great CMS software that come with tons of features by default. However, if you want to have your website to be able to represent a specific feature, using the extensions is unavoiable. Here I listed a number of useful extensions for your Joomla 1.5 base website |
- avreloaded - embedding internal/external video
- JCE Editor - more powerful content editor
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Last Updated (Friday, 16 July 2010 20:17)
| Miscellaneous - Tutorial |
Migrating D3D10 Framework
- The new effect framework has to be applied
http://regedit.gamedev.pl/news_1371_effects_in_directx_11.html - Effects 11 Reference (MSDN)
The DirectX SDK no longer supplies any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. The Effects 11 source is located in the \Samples\C++\Effects11 folder of the DirectX SDK. The Effects 11 API is described in the following sections: - Compile fx_4_0 in Effect11 (Wip)
http://forums.xna.com/forums/t/38767.aspx
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Last Updated (Monday, 05 July 2010 21:04)
| Recent News - Academic Activities |
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The collection of the links for Driver:SFTanner is back! Driver:SF is coming back on the street, with the great will to head back to the form as the famous original. The game features the huge lively iconic city, with more than 200 miles of road for an utimate chase, 100+ licenced cars, and smooth car control with the fluid gameplay! |
- Hands on from BayArea Arts editor http://blogs.mercurynews.com/aei/2010/07/14/driver-san-francisco-experiments-with-the-genre/
- Gameplay footage and Interview
http://www.joystiq.com/2010/06/28/interview-driver-san-francisco-creative-director-martin-edmond/
- Opening trailor
- Driver San Francisco - Key Art Making Of [North America] http://www.youtube.com/watch?v=52MyYZKhHxE&feature=channel
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Last Updated (Friday, 16 July 2010 19:44)
| Recent News - Academic Activities |
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Working hardon the very tight and ambitious project is my excuse why I haven't got any time to update the website. However, I promise that it will be no more. Here is a short summary about what I'm up to at the moment. |
Driver: San Francisco
this is the work that 99% of my time has been spent on! a big AAA driving game, which we highly hope to please the audience and has it return of form. Driver is used to be a huge franchise in early year of 2000. Definitely after 10 years the series need a reboost and here we goes, I proudly present you all to Driver:SF, where million of lives waiting for you to drive and explore!New Direct3D Framework
I'm still working my ase off trying to improve and catch up with new technologies to be a better graphic programmer. Recently, I start to update my own graphic engine to cope with the new technology set of Direct3D11 and TBB and CUDA and etc. The main goal is to learn and live along side with the Multi-processors design.Project Equillibrium
Graphic in the mobile device land? This is another fun to play project with a number of my good' ol developers friends.Add a comment
Last Updated (Friday, 16 July 2010 20:18)
| Projects - Completed Projects |
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The research has been carried on during my Honours year. The research addresses an interesting problem in modern game applications regarding to real-time rendering, where a game scene is detailed with large number of various kinds of objects.
According to this, the research has been experimented into many optimization strategies in order to maximize the GPU utilization. We mainly explore the system limitations and try to improve bottlenecks by implementing the best combination of acceleration algorithms and the new features introducing in DirectX 10 rendering technologies.
While carefully monitoring with a couple of proper Profilers, together with the optimal usages of Skinned Instancing, Geometry Shaders, Scene managements and etc., finally, we manage to render more than 300,000 animating objects on the scene at 30 fps.
The development roadmap has been recorded in the Honours project blog. Or you can continue reading on this topic for the project summary and showcase.
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Last Updated (Friday, 16 July 2010 20:16)
| Recent News - Other Activities |

For years, as an experienced music listener, it's funny that just recently I've just found my favorite tunes again. Usually, I listen to almost any type of music, as we can say, Death Metal until Classical. Even though I'm opened and be able to enjoy my time with all of them. However, sometimes the sound can turn into something annoying if I listen to them for too long. The music that I can spend with the longest is called "Smooth jazz" where I also find it's my favorite taste.
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Last Updated (Monday, 16 March 2009 10:31)
| Projects - Completed Projects |
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Sincethis wasn't my very first job as a programmer, so I'm not deadly nervous and sweating. However, it's still very exciting and challenging since this is my first job as a programmer in the game industry! |
I rather like to dedicate this space for my testimonial and summarizing what experiences I have gained while I was working at the company, along with those talented professional game programmers.
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Last Updated (Saturday, 17 July 2010 15:02)
Updated CV section Add a comment Last Updated (Sunday, 03 August 2008 17:14)
Updated CV section
Add a comment Last Updated (Sunday, 03 August 2008 19:41)
First of all, I've finished adding the Photo Album section into the website. The photobook is my plan since I started building this website, in order to make the web content doesn't look very academic intense. Not only that, You might be able to know me better through the pictures. Add a comment Last Updated (Saturday, 26 July 2008 23:37)
Congratulations to myself! last month I've just got the biggest prize from sony for my PS2 game project this year. Accordingly, I've updated my CV section and also put some pictures of them with proudly presented. Add a comment Last Updated (Saturday, 26 July 2008 23:34) |







